backgammon
A gambling game for two in which each player seeks to get a set of pieces
from one side of the board to the other, while trying to prevent the other
player from doing the same. The distance that a piece can be moved at each
turn is determined by the throw of dice.
Backgammon has roots stretching back 5,000 years. From Mesopotamia, versions
of it spread to Greece and Rome as well as to India and China. The rules
of the modern form of the game were largely established in England in 1743
by Edmond Hoyle but benefited from a crucial modification that emerged in
American gambling clubs in the 1920s. This final innovation, which added
a new level of subtlety, is known as the doubling cube.
How the game is played
Backgammon is played with two sets of 15 checkers: one player has black,
the other white. The players' checkers move in opposite directions on a
board with 24 spaces or points. Each player's goal is to
be the first to bring all their own checkers "home" (into their own quarter
of the board) and then "bear them off" (remove them from the board altogether).
The movement of the checkers follows the outcome of a roll of two dice,
the numbers on the two dice constituting separate moves. The actual amount
that changes hands at the end of the game can be more than the initial stake.
For instance, in certain winning positions called gammon
and backgammon, the stake is doubled or trebled, respectively.
The other way the stake can change is by means of the doubling cube mentioned
above. If one of the players thinks that she is in a winning position, she
can turn the doubling cube and announce a double, which
means that the total stake will be doubled. If her opponent refuses
the double, he immediately loses his (undoubled) stake and the
game is finished. If he accepts the double, the stakes
are doubled and, as a compensation, the doubling cube is handed over to
him and he gets the exclusive right to announce the next double. (He is
now said to own the cube.) If the luck of the game changes
so that he later judges that he is now winning, he'll be in a position to
announce a so-called redouble, which means that the stake
is doubled again. If the first player refuses the double, she now loses
the doubled stake; if she accepts, the game goes on with a redoubled stake,
four times the original value. There's no limit to how many times the stake
can be doubled, but the right to announce a double switches from one player
to the other every time it's exercised. (Initially either player can double
– no one owns the cube.) This aspect of the game adds greatly to the
variety of tactical possibilities and problems. Related
category
GAMES
AND PUZZLES
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