The idea of the projective plane arose from the study of perspective by mathematicians and painters in the Renaissance. In trying to represent parallel lines in space on the two dimensional surface of a painting, it was found useful to introduce the notion of a line at infinity on which parallel lines met. The study of the geometry that adds this extra line of ideal points to the ordinary familiar plane came to be known as projective geometry, because of its use in studying projections of figures onto different lines. This idea was even more important in three dimensions, since projections are used for representing three dimensional figures on planes.
An interesting property of the projective plane is that any "straight" line on it, followed far enough, comes back to the starting point. (The old arcade version of the game of Asteroids was played on a virtual projective plane: the screen was a disk, and when an asteroid went off one edge of the screen it emerged on the opposite side.) The projective plane is also non-orientable, as a result of which any two dimensional object pushed along a path back to its starting point would be reversed.
Related category TOPOLOGY
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